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Eu4 espionage game play
Eu4 espionage game play









eu4 espionage game play

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#Eu4 espionage game play Patch

Just remember when playing Poland Espionage is there offering you +20% Cav combat combined with Aristocratic.EU4 Wiki /r/Paradoxplaza Patch Notes Dev Diaries Paradox Forums Livestreams Discord Welcome to EU4 Is Espionage a great idea group you should always take? Also no.

eu4 espionage game play

You'd be surprised how useful it is to spawn some rebels in the Middle East before DoW'ing the Ottomans and rushing to take the Greek Straights while their army has walked off to the Middle East. You can chunk a tough enemy's economy and manpower before you even start a war. It improves Privateering makes spy actions easier to perform due to faster networking and even makes Rebel Support better. Oh and Espionage is by far the best idea group in the game at doing something that's pretty under-rated Proxy wars. I distinctly recall a Venice-> Greece game where I got 'It's all Greek to me' where I went Innovative and Espionage to stack -Advisor costs, and just ran +5 advisors and swam in monarch points. But if you want to take it take it for a policy or to complement something else. It's not a bad group, and when I take it I don't really regret taking it. dosen't have a specialist niche like Exploration/Trade/Influence. However where it fails is that the idea group itself. 25% Merc Maintenance and +25% Available Mercs works wonders for Merc-focused builds. +10% Fort Defense and -0.1 Corruption is good for defensive nations or those which want to spam that corruption button. 1 Army Tradition Decay is universally good. 20% Cav combat is great for certain nations. Game of Thrones? Diplomatic works great for removing stabhits on breaking RM's.Įspionage is weird in that it legitimately has some very powerful policies. HRE or other AE-heavy areas usually means Influence to reduce AE and integrate vassals. It's just in general Diplomatic Idea groups tend to be on the less popular end of the spectrum, since they lack combat power and they don't have policies which are universally useful like Economic and Innovative.Īnd if you take a Diplomatic Idea group it tends to be for a very specific reason. Very few of it's bonuses could be called weak. Won WW games: WWL I Swedish, Werewolf Lite LXXXVI: Nielsen Ratings, Werewolf Lite LXXXVII: The Murderers of Pandinium (GM), Werewolf Lite LXXXIX: The Dark Knight, Varulv VI: Trettioåriga kriget (GM), Werewolf Lite XC: The Olympics, Werewolf Lite LXCI - Star Wars, Varulv VIII: Amerikanska inbördeskriget (GM), Werewolf Lite XCVII: The Kalmar War (GM), Werewolf Lite XCVIII: The Lemeards (GM), Varulv XIII: Den Stora Rättegången, Varulv XIV: Europa Universalis, Werewolf Lite CII: The War, Werewolf Lite CIII: The G17, Werewolf Lite CIV: Royal Rumble, Varulv XVI: Snapphanarna (GM), Varulv XVIII: Palace & Main, Werewolf Lite CVIII: Euro's Revenge, Werewolf Lite CXXIV: When the Vikings where out, Werewolf Lite CXXV: Gladiator Games, Werewolf Lite CXXVII: Zorro, Werewolf Lite CXXXVI: Fight Club, Werewolf Lite CXLIV: I Can Has Werewolf?, Werewolf Lite CXLV: Nahual, Werewolf Lite CLV: Rise of Computer Giants, Werewolf Lite CLVII - The village (GM), Werewolf Lite CXCIV: Football ManagerĮspionage is certainly not the worst Idea group in the game.

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